Psychokinetic assassin with four prosthetic limbs, more machine than man. In combat he is known to detach his arms and manipulate objects to attack from a distance.
I have mixed opinions on this figure as I wasn't able to do exactly what I wanted with it. I got some design elements down like the mechanical jaw, spinal support, and gutless torso but because of the way the elbows work and the need to preserve other joints I couldn't make the limbs look skeletal like they're supposed to which messes with the characters silhouette.
I began this figure by first shaving down a standard CoD torso, upper arms, and marine sniper lower legs. I didn't have any more CoD lower arms so I lengthened some from Halo instead which works better as this character has completely symmetrical hands with three fingers and two thumbs. Next came the sculpt work which included a more pronounced brow ridge, pointy ears, mechanical throat bits, the bony torso, arms, legs, the external spinal support, new hair, and finally a scratch built knife and sheath.
I decided to go with a pale greyish flesh tone with light hair and purple clan markings above the eyes and on the arm. The mechanical bits are metallic black and brass colored while the clothes are a simple black. The eyes are pale blue with no pupils.
The last few pictures are a comparison between the finished product and the parts I used to make it, as well as two in progress shots. Anyway, shortcomings aside I don't consider this a complete failure. He still looks kind of cool and it's nice to have another project done.
I have mixed opinions on this figure as I wasn't able to do exactly what I wanted with it. I got some design elements down like the mechanical jaw, spinal support, and gutless torso but because of the way the elbows work and the need to preserve other joints I couldn't make the limbs look skeletal like they're supposed to which messes with the characters silhouette.
I began this figure by first shaving down a standard CoD torso, upper arms, and marine sniper lower legs. I didn't have any more CoD lower arms so I lengthened some from Halo instead which works better as this character has completely symmetrical hands with three fingers and two thumbs. Next came the sculpt work which included a more pronounced brow ridge, pointy ears, mechanical throat bits, the bony torso, arms, legs, the external spinal support, new hair, and finally a scratch built knife and sheath.
I decided to go with a pale greyish flesh tone with light hair and purple clan markings above the eyes and on the arm. The mechanical bits are metallic black and brass colored while the clothes are a simple black. The eyes are pale blue with no pupils.
The last few pictures are a comparison between the finished product and the parts I used to make it, as well as two in progress shots. Anyway, shortcomings aside I don't consider this a complete failure. He still looks kind of cool and it's nice to have another project done.